Universal Game Settings
Level flow, UI menu, and Game State controller paired with a persistent audio settings manager. It supports level delivery via Prefabs, Scenes, or Additive Scenes, and a ready-to-use audio layer that binds sliders/toggles to a Unity AudioMixer (with robust JSON persistence).
Audio Manager
Assets → Create → MOST → Audio Manager
→ assign your AudioMixer
and exposed param names (or keep defaults).

Connect AudioManager for audio persistence & mixer control.
LoadOnStart (bool) — Load from file (or save defaults if missing) on
Start()
.SaveOnUIChange (bool) — Write JSON on each slider/toggle change.
Sliders (0..1) — Master / Music / SFX / UI.
Toggles — Master / Music / SFX / UI.
UniversalGameManager will do the rest, Save/Load, and control attached sliders and toggles

🛠️ Tbc... In a MOMENT 🫠
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