> For the complete documentation index, see [llms.txt](https://solo-player.gitbook.io/most-in-one/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://solo-player.gitbook.io/most-in-one/general/universal-game-settings.md).

# Universal Game Settings

L**evel flow, UI menu, and Game State** controller paired with a persistent **audio settings** manager. It supports level delivery via **Prefabs,** **Scenes, or Additive Scenes**, and a ready-to-use audio layer that binds sliders/toggles to a Unity **AudioMixer** (with robust JSON persistence).

{% hint style="info" %}
Each part of the Universal Manager is optional. Keep properties empty if you don't want to use them.
{% endhint %}

## **Audio Manager**

`Assets → Create → MOST → Audio Manager` → assign your `AudioMixer` and exposed param names (or keep defaults).

<figure><img src="https://1720637334-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FXVjqyL2Am4WC7AkXSTxy%2Fuploads%2FpXbQ48ZMgnglBofF6bHX%2FScreenshot%202025-10-02%20at%2010.05.58%E2%80%AFAM.png?alt=media&amp;token=cfc30ba9-b2ea-4aa2-81ec-f34e86fd1a08" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
A ready-to-use AudioManager + Audio mixer can be found inside the StoredData folder
{% endhint %}

Connect AudioManager for audio persistence & mixer control.

* **LoadOnStart** *(bool)* — Load from file (or save defaults if missing) on `Start()`.
* **SaveOnUIChange** *(bool)* — Write JSON on each slider/toggle change.
* **Sliders (0..1)** — Master / Music / SFX / UI.
* **Toggles** — Master / Music / SFX / UI.

UniversalGameManager will do the rest, Save/Load, and control attached sliders and toggles

<figure><img src="https://1720637334-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FXVjqyL2Am4WC7AkXSTxy%2Fuploads%2FrVOAzV0T0z5ZuK5BLb02%2FScreenshot%202025-10-02%20at%2010.18.03%E2%80%AFAM.png?alt=media&amp;token=c5e1b5f8-f096-46a2-a7f6-454cf35b7b58" alt=""><figcaption><p>Cubey game - audio settings UI</p></figcaption></figure>

{% hint style="info" %}
**Check the** [**AudioManager Documentation**](/most-in-one/most-systems/most-audio-manager.md) **in case you want to control the Audio system manually**
{% endhint %}

***

<mark style="color:yellow;">**🛠️ Tbc... In a MOMENT 🫠**</mark>
