Runner (Template)

Starter asset to create your runner game based on these various templates!

Runner Temps Structure

1- MOST Systems

As this asset is part of MOST IN ONE, it has some MOST Systems

Check the documentation for each system for more details

🔹 MOST_Action 🔥🔥🔥🔥🔥🔥🔥

works as a manager to a collection of actions like particles, transform animations, sound effects, materials tweaks, camera control, and a lot more

🔹 MOST_Editor 🔥🔥🔥🔥🔥🔥🔥

A plug-and-play Unity editor bundle of attributes, drawers, and utility structs that supercharge inspectors—no custom editor boilerplate needed. It adds styled headers/lines, conditional show/disable, required & hints, GUI tinting, help boxes, foldout grouping, and a lot more

🔹 MOST_Database 🔥🔥🔥🔥🔥🔥🔥

TO Create/Store/Save/Load all of the game keys and data like currencies, current level, scores(current/best), IAP, etc.

🔹 MOST_AudioManager

Audio controller that targets Unity’s AudioMixer: manages 4 ready-to-go groups (Master/Music/SFX/UI), with a UI-support listeners

🔹 MOST Damage A modular health and damage system with support for layer/tag filtering, health bars, damage/heal popups, effect triggers, and event hooks (On Heal, On Take Damage, On Defeat).

🔹 MOST Gate A configurable gate system with input/output logic (math/custom), automatic text labeling (positive, negative, or empty), animations, and a customizable output hook.

🔹 MOST Road A touch-friendly straight-road movement system with smooth control, rotation direction support, camera follow, and road-bound constraints.

🔹 MOST Gradient (Shader) A two-color gradient shader (including transparency), easy to configure and perfect for world-space effects and stylized visuals.

2- Game Settings

All templates share the new MOST IN ONE Universal Game Manager...

Universal is...

Audio Manager + Level Manager + UI Menu Manager + Game Events Manager

For MOST Runner Templates >> Universal Game manager documentation will be dropped soon + the update of this documentation as it is a part of MOST IN ONE v3.0.0

3- Character Control

Each character has its own settings and the script build, all share the same movement system, base prefab build.

There are 4 Character control systems (Epic Road and Epic Runner have the same character)

  1. Character Control_Count

  2. Character Control_BigBrain

  3. Character Control_Pistol

  4. CharacterControl_ShootRunner

Temp.1: Epic Runner

Temp.2: Epic Road

Temp.3: Pistol

Temp.4: Count

Temp.5: Big Brain

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