Runner (Template)
Starter asset to create your runner game based on these various templates!
Runner Temps Structure
1- MOST Systems
As this asset is part of MOST IN ONE, it has some MOST Systems
Check the documentation for each system for more details
🔹 MOST Damage A modular health and damage system with support for layer/tag filtering, health bars, damage/heal popups, effect triggers, and event hooks (On Heal, On Take Damage, On Defeat).
🔹 MOST Repeat Patterned object spawner that can generate repeating structures like stairs, multipliers, or end-level objects. Includes text pattern and color loop controls.
🔹 MOST Gate A configurable gate system with input/output logic (math/custom), automatic text labeling (positive, negative, or empty), animations, and a customizable output hook.
🔹 MOST Road A touch-friendly straight-road movement system with smooth control, rotation direction support, camera follow, and road-bound constraints.
🔹 MOST Gradient (Shader) A two-color gradient shader (including transparency), easy to configure and perfect for world-space effects and stylized visuals.
2- Game Settings
All templates contain a game settings system that controls UI, currency, the game levels system, and the endgame design using MOST Repeat
Each level is saved as a prefab and added to the Level list inside game settings, plus a Level Key to save the current level data
UI manager for currency and usage example for each scene (character upgrades button)
All Templates share the same Game settings .cs

3- Character Control
Each character has its own settings and the script build, all share the same movement system, base prefab build.
There are 4 Character control systems (Epic Road and Epic Runner have the same character)
Character Control_Count
Character Control_BigBrain
Character Control_Pistol
CharacterControl_ShootRunner
Temp.1: Epic Runner

Temp.2: Epic Road

Temp.3: Pistol

Temp.4: Count

Temp.5: Big Brain

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