How Does It Works

This toolkit is separated into two parts

1- Systems (Generally the MOST Systems)

Most systems are built to be fit for all game types that this system can work on each MOST system has 3-6 examples with different variations to show how you can customize the system to fit your vision

also, each MOST system is just one single .cs file and fully independent as well as other systems and assets of MOST IN ONE, you can copy/paste any most system to your game and it will work as expected, by eliminating the need for complex configurations

2- Templates (Showcase of a certain game behavior or examples built by MOST Systems)

each template aims to showcase one or more MOST Systems or show a common aspect of game creation, also, build each component in MOST IN ONE with THE MOST of the use cases and fully independent.

So? the point of this asset is to make a lot a lot of things, anything (Systems, sub-systems, Templates, Prefabs, effects, behaviors, Models ........) and you can drag/drop the "thing" you want to use in your project and done. no complex scripts, menus, dependencies, core files, or this hard stuff for beginners.

i have done my best to create scripts that are as user-friendly as possible, utilizing commonly used APIs (no sub-classes no external dependencies no core files) and of course, 100% optimized if you asked 😄, also you will find an explanation for each code line and how the code or method works.

MOST IN ONE targets mobile game developers and Unity beginners, so there is no requirement for any complex assets or behaviors (make it clean, simple, and easy)

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