Change Log
V 2.2.2 (Current)
MOST_HapticFeedback Big improvements 🔥 Check Documentation
MOST_Gate rework. Now it becomes a universal Gate and count system
Runner Game_Settings and some prefab edits (Getting ready for next update)
Runner folder will be fully reworked, and two more templates will be added
Edit: MOST_Aim code sorting
Edit: Projectile editor to MOST_projectile editor
Edit: ReadyToGo Animation color on joystick
Edit: Gradient color environment on Runner demos
Edit: More file sorting
Fix: MOST_Road Movement Unsmooth movement at low speed
Fix: MOST_Road Movement input rework and add a slider for touch sensitivity
Fix: Base Joystick and button prefabs, OnRelease event refers to missing functions
Fix: MOST_Projectile OnSpawnEffect object doesn't follow the projectile direction
Fix: ReadyToGo Anim activates on ReturnMinRange event (should be OnRelease)
V 2.2.1 19 May 2025
Add: New MOST System 🔥 MOST_HapticFeedback🔥 Check Documentation
Add: new public functions for MOST_Detector (see MOST_Detector API)
Edit: Update Cubey Settings and UI + add HapticFeedback inside it
Edit: Use HapticFeedback inside Controller Demos (JoySticks and Buttons)
Edit: increase cannon shoot FX size for "Big Cannon" prefab
Edit: MOST_GradientTest name to MOST_Gradient
Edit: Remove BullScoreControl cs file (no longer needed)
Edit: More file sorting
Fix: Crash on Unity 6 when enabling ignoreCollision on MOST_Projectile
Fix: ignore collision between projectile and char wasn't enabled on Multi_2 scene
Fix: MOST_Controller editor... a few properties have incorrect positions
Fix: Some button examples' idle states' color is transparent by default
Fix: Reversed Road sign on BigBrain template_end game
V 2.2.0 12 May 2025
Add: New MOST System 🔥 MOST_Projectile Generator🔥
Add: New HealthBar and DirectMovements manager
Add: New 4 Scenes showcasing the new Aim systems
Add: New prefabs, Effects, and animations
Add: New buffer and charge systems inside MOST_Controller
Edit: MOST_Damage major improvements and sync with new health bar system
Edit: BulletControl cs is replaced by the new "DirectMovements" manager
Edit: MOST_Controller Time Buffer now supports time display using TMP_Pro
Edit: MOST_Controller UI images control got more properties for color management
Edit: All Characters/enemies prefabs updated for the new Aim and health bar systems
Edit: improvements to all exploded Bombs prefabs
Edit: Camera shaking system can now automatically detect the target camera
Edit: Camera shaking system new properties
Edit: Remove MOST_Shoot file completely
Edit: More file sorting
Edit: More code improvements
Fix: Camera shaking not working properly
Fix: MOST_Controller gives a negative magnitude on inactive state instead of 0
Fix: MOST_Detector area triggered by other objects in some situations
Fix: MOST_Detector doesn't remove deactivated objects from the detected objects list
Fix: MOST_Aim Throw state missing hitTime property (now it uses Projectile HitTime)
Fix: MOST_Aim sends the target direction on "Apply on direction update" rotate state
Fix: MOST_Aim Line Texture drawer_Semi Circle not drawing the final segment
Fix: MOST_Aim Line Texture drawer_Semi Circle 360 degrees not drawing correctly
Fix: MOST_Aim "On release and exeed = false" state apply the rotation and animations
Fix: Projectiles completely stop when they reach their destination
Fix: Projectiles' random rotation not working properly
Fix: JumpRamp prefab on Runner_Count scene "Mesh Collider' mesh not selected
Fix: More Minor fixes
V 2.1.1 16 Apr 2025
Update to Unity 6
Continuing MOST_Aim updates
Edit: Major Updates to MOST_Aim system
Edit: MOST_Aim: Add new rays on the ray list
Edit: MOST_Aim: rebuild the rotation system
Edit: MOST_Aim: rebuild the animation system
Edit: MOST_Aim: edit some properties on the editor
Edit: MOST_Aim: can use OnAim event
Edit: Remove MOST_Shoot and replace it with MOST_Aim (No Longer needed)
Edit: All Character prefabs updated to work with the new MOST_Aim
Edit: Update Aim Scene environment
Edit: Change OnTouch Scene to Multiply_2 and make a few edits on Character behavior
Edit: Sorting and optimizing most of the cs files (Tooltips, Comments, and headers)
V 2.1.0 11 Apr 2025
Add: New demo examples for MOST_Aim
Add: New Aim systems inside MOST_Aim
Add: New System 🔥 Projectile Generator 🔥
Add: Editors for both new systems
Add: New effects, models, and prefabs
Edit: MOST_Aim is now fully functional
Edit: Remove MOST_Throw and replace it with MOST_Aim (No Longer needed)
Edit: improve projectile's random rotation
Fix: Explosion Bomb object sometimes got destroyed before the animation effects finish
V 2.0.0 23 Mar 2025
Add: New MOST System 🔥 MOST_Aim 🔥 (Old MOST_Aim changed to MOST_Shoot)
Add: New MOST System 🔥 MOST_Grab 🔥
Add: New MOST System 🔥 MOST_Shop 🔥
Add: New MOST Folder 🔥 MOST_Models 🔥 600+ Models
Add: 15 Scenes / *** Prefab For All new systems, models, and assets
Edit: All character models updated to new models
Edit: Models folder is removed and added MOST_Models instead... 600+ models
Edit: "Shoot" folder is removed, and all examples were rebuilt in "Control" folder
Edit: MOST_Aim becomes MOST_Shoot
Edit: MOST_Detector now has the option to lookAt the Closest
Edit: MOST_Detector got two more event systems
Edit: MOST_Controller and MOST Actions are moved to MOST Folder
Edit: Big Improvements on MOST_Gradient shader
Edit: Few edits on MOST_Controls system and MOST_Actions
Most of the scenes and prefabs have been rebuilt to the new MOST_Models
V 1.1.0 10 Dec 2024
Add: New MOST System 🔥 MOST_Detector 🔥
Add: New prefabs for 'Control' scenes (explosion barrel, enemies)
Add: new enemy AI prefab (can shoot and throw)
Add: new enemy AI system (Base)
Add: some new models
Edit: MOST_Damage is no longer Demo (a lot added)
Edit: MOST_Aim detector system is removed and now uses MOST_Detector instead
Edit: MoveSystem property in MOST_Aim is now optional to set
Edit: MOST_Aim improvements
Edit: MOST_FreeMovement improvements
Edit: MOST_GridMovement improvements
Edit: MOST_Throw improvements
Edit: some edits on 'Control' scenes
Edit: on MOST_Core file
Edit: enemy control and character follow
Edit: some on 'Control' scenes
Edit: some on 'Shoot" scenes and prefabs (Explosion Bombs)
Edit: some on EnemyControl behavior and changed to SimpleFollow
Edit: EnemyControl now refers to EnemyAI
Edit: Most of the character prefabs were modified to pair with the new MOST_Detector system and MOST_Aim system modifications
Fixes: Button Controller does not override when used on Overrided By List
V 1.0.0 12 Nov 2024
First release
Last updated