> For the complete documentation index, see [llms.txt](https://solo-player.gitbook.io/most-in-one/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://solo-player.gitbook.io/most-in-one/most-systems/most-hide.md).

# MOST Hide

MOST Hide is a detector system that sets transparency (temporary change material) to objects that hide the target object or sets between two specified objects (like camera and character), commonly used in idle, arcade, and shooter games to display characters hidden behind walls and buildings.

<figure><img src="/files/2Dv5ApPiZZwpV1Q3bwfN" alt=""><figcaption><p>The watcher object is camera, and watched object is the character</p></figcaption></figure>

The system retrieves the original material data and only sets the target color (support transparency), Also, you can control or set the shader/material that will be used in transparency mode

You can apply the effect on the parents or children of the detected object

<figure><img src="/files/Mc4MKl7sQ3SXom46eKtH" alt=""><figcaption></figcaption></figure>
