MOST Editor
A plug-and-play Unity editor bundle of attributes, drawers, and utility structs that supercharge inspectors—no custom editor boilerplate needed.
MOSTRange (Property)
1) Quick Definition
Serializable struct storing a Min/Max float pair with built‑in order safety (Min ≤ Max) and GetRandomValue().
2) Example
// Define a MOSTRange property
[Tooltip("Base damage range in HP")]
public MOSTRange BaseDamage = new(5f, 12f);
// ____ Usecase ____
BaseDamage.GetRandomValue();
// return a random float value between 5 and 12
BaseDamage.Min
// return or set the minimum value of the BaseDamage
// The min/max values will be recalculated after any of BaseDamage values are edited
// In case the entered minimum value is bigger than the max value...
//Exampe
BaseDamage.Min = 15;
// now min will become 12 and max = 15..
BaseDamage.Max
// return or set the maximum value of the BaseDamage
// The min/max values will be recalculated after any of BaseDamage values are edited
// In case the entered maximum value is smaller than the max value...
//Exampe
BaseDamage.Max = 3;
// now min will become 3 and max = 5..3) What You’ll See in the Inspector
Single line with two labeled float fields: Min | Max. Values auto-correct when swapped.
Image Here...

MinMaxSlider (Attribute)
1) Quick Definition
Draws a float range editor with numeric fields and a MinMaxSlider. Hard limits may be constants or resolved from sibling properties. require MOSTRange
2) Example
3) What You’ll See in the Inspector
A slider min/max with values clamped to the resolved hard limits.

MOSTRangeInt (Property)
1) Quick Definition
Serializable struct storing a Min/Max Int pair with built‑in order safety (Min ≤ Max) and GetRandomValue().
2) Example
3) What You’ll See in the Inspector
Single line with two labeled int fields: Min | Max. Values auto-correct when swapped.
Image Here...

MinMaxSliderInt (Attribute)
1) Quick Definition
Draws an int range editor with numeric fields and a MinMaxSliderInt. Hard limits may be constants or resolved from sibling properties. require MOSTRangeInt
2) Example
3) What You’ll See in the Inspector
A slider min/max with values clamped to the resolved hard limits.

BigHeader (Attribute)
1) Quick Definition
Draws a bold, colored section header (with underline). Great for organizing large inspectors.
2) Example
3) What You’ll See in the Inspector
A bold label in the chosen color with a thin underline above the property.

Line (Attribute)
1) Quick Definition
Adds a centered horizontal separator line with customizable thickness, width %, color, and vertical spacing
2) Example
3) What You’ll See in the Inspector
A simple divider line.

ReadOnly (Attribute)
1) Quick Definition
Shows a field disabled (non-editable) while preserving layout and height.
2) Example
3) What You’ll See in the Inspector
The field appears greyed out and cannot be edited.

ReadOnlyIf (Attribute)
1) Quick Definition
Conditionally disables a field based on a boolean or enum (optionally a second condition).
2) Example
3) What You’ll See in the Inspector
Field is visible but greyed out when the condition(s) match.

HideIfAll/Any (Attribute)
1) Quick Definition
Conditionally hides a field entirely (collapses layout space) based on boolean/enum comparisons.
2) Example
3) What You’ll See in the Inspector
Well, you will not see this time when the condition(s) match.

HelpBox (Attribute)
1) Quick Definition
Displays a HelpBox above the property with configurable message type and extra spacing.
2) Example
3) What You’ll See in the Inspector
A bold label in the chosen color with a thin underline above the property.

GUIColor (Attribute)
1) Quick Definition
Temporarily tints GUI colors while drawing a property (optionally applies to children for complex objects).
2) Example
3) What You’ll See in the Inspector
A bold label in the chosen color with a thin underline above the property.

Required (Attribute)
1) Quick Definition
For ObjectReference fields: overlays error icon + Inner-field message when the value is null.
2) Example
3) What You’ll See in the Inspector
Normal property field; if empty, shows an error icon and the message inside the input area.

InnerHint (Attribute)
1) Quick Definition
Displays a subtle inline hint inside an empty object reference field (non-blocking helper text).
2) Example
3) What You’ll See in the Inspector
Shows faint text next to Unity’s None (Type) caption when empty.

Group (Attribute)
1) Quick Definition
Displays a HelpBox above the property with configurable message type and extra spacing.
2) Example
3) What You’ll See in the Inspector
A shaded header with a foldout triangle; all fields with the same name appear inside when expanded.
HideScriptField (ClassOnly Attribute)
1) Quick Definition
When applied to a MonoBehaviour or ScriptableObject class, the top m_Script field is hidden by custom editors (for a cleaner look).
2) Example
3) What You’ll See in the Inspector
The script reference row is omitted only if all selected targets carry [HideScriptField].

HideScriptField not added 
HideScriptField added Last updated