Scene Design (for all Templates)

All scene hierarchy is built and sorted in the same way across MOST IN ONE... and to make sure there is no time to waste finding a script attached to a hidden object or whatever...

here is how it works...

Main: Contains all base objects that are mostly there in all scenes like camera, lights, canvas list, and game settings behaviors, post-processing volume. Under the Main object, you will find...

  • Lights: Contains all lights used in the scene

  • Camera: Contains all cameras used in the scene and all behaviors related to the camera like camera shake, MOST Hide, or post-processing layers\.

  • Sound Effects: if the scene contains global sound effects or background music.

  • Canvas: contains all UI canvas and objects

Objects: Contains all in-scene/level objects like characters, ground, and enemies. you will find each prefab sorted under empty parent

  • Environment: Contains all scene-design assets like ground, obstacles, walls, static objects

  • Prefabs: for example, enemies(name), PowerUps, Gems, and prefabs used many times in scenes

  • Others: anything else that used once like character prefab

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